![]() ![]() I grew up an avid reader and writer before games became my life. ![]() I’m Sarah Northway, co-founder of Northway Games and creator of I Was a Teenage Exocolonist, as well as the narrative city-building series Rebuild and other games. Not a linear visual novel, but a loose and vast narrative intertwined with deckbuilding and stats raising, dynamic yet deterministic. For our narrative RPG I Was a Teenage Exocolonist, I wanted this: organic worldbuilding, characters with their own lives, replayability, and major events as signposts in a larger narrative space the player can explore. My favorite narratives are ones where the reader – or player – is a participant, taking the author’s text and telling their own stories with it. Solving a mystery in I Was a Teenage Exocolonist How the home-rolled scripting language Exoscript helped us design a flexible open world narrative of nearly 600K words. There are some big parts im leaving out but the vibes and conflicts stay the same.The Narrative Octopus of I Was a Teenage Exocolonist The Dating sim part of the game doesnt really unlock until part 3. ![]() The game also has a definitive ending unlocked by getting all the other endings, and it has the option to drop into it 1/3rd or 2/3rds of the way into the game (although those tend to be less lucrative or specialised then if you play from the start). So here you get better convo options, there you might get better convo options OR you might get a bonus consumable or a bonus +3 to all stats OR a new set of convo options. Also each "run" where you unlock endings or achievements you get a straight buff. the big differences is you have a cool pokemon fight minigame instead of a card minigame. You select each event and it gives you options and skills like a visual novel (Aka this). It has a demo mode you can play for free, and it works similar to this. ![]()
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